This was an interesting project. It was the first time I got to go on a shoot. Which translates to field trip!
Me and a group of co-workers had to go out to a hospital and take some photos for this interactive simulation. We didn't use all the photos because we never got the go ahead to produce the whole thing. What I have here
For this they needed me to demonstrate the seasons where mosquitoes were most prominent and when it was most important to use the pet care product. But they also wanted to demonstrate that even when there aren't a lot of bugs out there's still a chance that a mosquito could bite your pet.
They wanted to liven up some images they had in a course so they gave me a couple images showing how to apply this product and how long it takes to spread through the pet and take affect. The longest part was the hand-drawn animation at the beginning, the rest was just motion-tweens.
This was one of the longest projects I've worked on at Banfield. A lot of that time was spent trying to get the health monitor to work correctly.I ended up coming up with a system of drawing vector lines and masks in order to get lines to appear that they're drawing over each other.
I rarely if never use shape-tweens, but in this case it created a really cool effect.
I had to demonstrate the proper way to intubate a pet. What I heard from that was 'X-Ray effect'. So I drew up the cat, the x-ray cat, and the other assets and got to animating. It was fun building and animating the skull rig,