6 Results for Texturing

Ensure - Muscle Health thumbnail

Ensure - Muscle Health

Software Photoshop icon3DS Max icon

I really enjoyed working on this project, mainly because I did most of it from scratch. Well, at least this shot. Originally this was going to just be a still shot at the end of a commercial, but after I finished the scene, Ensure liked it so much that they wanted it to be an animated shot.

Ensure - Randomness thumbnail

Ensure - Randomness

Software Photoshop icon3DS Max icon

During my time at Bent, I was asked to worked on multiple images for Ensure. Some of the projects involved modeling, texturing, blocking, rendering, or a little rigging. I definitely learned a lot from working on these projects. So here are some random images of different things I created for Ensure.

Glass Vegas thumbnail

Glass Vegas

Software Photoshop iconFlash icon3DS Max iconAfter Effects icon

So I've been watching a lot of the NBC show Las Vegas, and the first season had a lot of people throwing CG dice. And I kept thinking to myself, "man, I could make something more realistic than that". So I put my money where my cynicism was and modeled some dice. That was probably easiest part

Glove Buddie thumbnail

Glove Buddie

Software Photoshop icon3DS Max iconAfter Effects iconPremiere icon

This is for a product designed by a guy in the Mt. Hood area. Basically you attach the Glove Buddie to a heating vent in your car, then you strap a wet glove to the device and the cars heater will dry the glove.

Did a lot of work on this. Asset creation, character rigging, texturing, animation, rendering, & and editing.

Adherion assets thumbnail

Adherion assets

Software Photoshop icon3DS Max icon

We were making this virtual lounge that people would be able go login to for the Adherion site. So I was in charge of making a lot of 3-d assets to place around the lounge. Production of the lounge didn't go very far, but here are a couple of the images I liked.

Joe-Bob thumbnail

Joe-Bob

Software Photoshop icon3DS Max icon

This was a character design for a game that me and my friend Ben were working on for the game Mass Entropy for Guerilla Contingent. We got a fair distance into this project. He actually came up with a system where me and him could control different characters over the net. It was pretty funny