This project was pretty straight forward. There were a number of scenes that needed a badge tracked onto a laptop. As usual, there were no tracking markers, so there was a lot of hand tracking. The one thing I did enjoy about this project was getting the badge to blend with the original scene. There's a lot of subtle shading, and in some instances light reflections that occur.
For this project I had to duplicate the style of a previous animation that had already been completed. I was given most of the visual elements, but some had to be created. Besides that, the whole thing had to be blocked out and animated to match the VO (voice over) that was already recorded. The whole thing took about a couple days.
This was a pretty fun project. There were a lot of things going on. A list of the things I had to accomplish was, title cards for different sections of the DVD, and accentuating the lecture with animations that are integrated into the video elements. It was a fairly challenging project due to the fact that there was a fair amount of motion tracking and roto, yet there
I had the idea for this after watching an episode of Stargate Universe. I really like the effect they have of the.. I'll just call it space wash, that flows over the ships force field. It reminded me of the cloud vapor that flows over an airplane. So my brain got working on how I could achieve such an effect, but first I needed something for the effect to flow over. I decided I'd go with a mixture of an asteroid and comet.
So I've been watching a lot of the NBC show Las Vegas, and the first season had a lot of people throwing CG dice. And I kept thinking to myself, "man, I could make something more realistic than that". So I put my money where my cynicism was and modeled some dice. That was probably easiest part
I was in the mood to play around with a Charger model that I built a while ago. I rigged it up so that the steering wheel had proper locking rotation of the front wheels, and so that when you moved the main controller back and forth the wheels would spin appropriately. There's also a control to disable the auto-roll of the wheels for animating brake locks and such.