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        <title>[ CEv3 - RSS ]</title>
        <description>Recent updates made to Conceptual-Eyes.</description>
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            <description>Feed provided by conceptual-eyes.com. Click to visit.</description>
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        <item>
            <title>Connect 4</title>
            <link>http://www.cev3.dev/post/Connect-4</link>
            <description>&lt;p class=&quot;indent&quot;&gt;I applied for a job recently, and as part of the application process they gave you the option to skip the whole interview process and just make something instead. I hate interviews, and have always believed that a business should hire based on skill, especially in industries where the whole job is based on that. I mean c'mon, anybody can lie their way through an interview, but you can't lie your w&lt;a class=&quot;readMore&quot; href=&quot;http://www.cev3.dev/post/Connect-4&quot;&gt; [...Read More]&lt;/a&gt;&lt;/p&gt;&lt;/p&gt;&lt;br/&gt;</description>
            <author>Trevor Lemon</author>
            <pubDate>Thu, 10 Feb 2011 20:20:41 +0800</pubDate>
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        <item>
            <title>AK-Worldwide Logo Animation</title>
            <link>http://www.cev3.dev/post/AK-Worldwide-Logo-Animation</link>
            <description>&lt;p class=&quot;indent&quot;&gt;There's kind of a round-about way of how I came to do this for Alicia Keys' company AK-Worldwide which you can &lt;b&gt;&lt;u&gt;read more about here&lt;/u&gt;&lt;/b&gt;. For this post I'll just explain the basic process I went through to make this.&lt;/p&gt;
&lt;p class=&quot;indent&quot;&gt;The original animation used images for all the assets. I've never liked using images for assets unless I absolutely have to. Personally I find it easier to update things when assets are i&lt;a class=&quot;readMore&quot; href=&quot;http://www.cev3.dev/post/AK-Worldwide-Logo-Animation&quot;&gt; [...Read More]&lt;/a&gt;&lt;/p&gt;&lt;/p&gt;&lt;br/&gt;</description>
            <author>Trevor Lemon</author>
            <pubDate>Wed, 02 Feb 2011 20:34:05 +0800</pubDate>
        </item>
        <item>
            <title>Totem Logo</title>
            <link>http://www.cev3.dev/post/Totem-Logo</link>
            <description>&lt;p class=&quot;indent&quot;&gt;This logo was designed for a Flash gaming company. There were a couple different ideas going on with this logo. One of them was MVC (Model, View, Control), a programming term. If you look at the logo you may see the literal and figurative representation of those letters. Also, based on each game the logo would change. It wasn't determined if it'd just be a color change or an actual re-working of t&lt;a class=&quot;readMore&quot; href=&quot;http://www.cev3.dev/post/Totem-Logo&quot;&gt; [...Read More]&lt;/a&gt;&lt;/p&gt;&lt;/p&gt;&lt;br/&gt;</description>
            <author>Trevor Lemon</author>
            <pubDate>Wed, 29 Sep 2010 03:24:13 +0800</pubDate>
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        <item>
            <title>Intel - Anti-Theft Technology</title>
            <link>http://www.cev3.dev/post/Intel-Anti-Theft-Technology</link>
            <description>&lt;p class=&quot;indent&quot;&gt;This project was pretty straight forward. There were a number of scenes that needed a badge tracked onto a laptop. As usual, there were no tracking markers, so there was a lot of hand tracking. The one thing I did enjoy about this project was getting the badge to blend with the original scene. There's a lot of subtle shading, and in some instances light reflections that occur.&lt;/p&gt;&lt;br/&gt;</description>
            <author>Trevor Lemon</author>
            <pubDate>Wed, 15 Sep 2010 23:23:12 +0800</pubDate>
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        <item>
            <title>Ensure - Muscle Health</title>
            <link>http://www.cev3.dev/post/Ensure-Muscle-Health</link>
            <description>&lt;p class=&quot;indent&quot;&gt;I really enjoyed working on this project, mainly because I did most of it from scratch. Well, at least this shot. Originally this was going to just be a still shot at the end of a commercial, but after I finished the scene, Ensure liked it so much that they wanted it to be an animated shot.&lt;/p&gt;
&lt;p class=&quot;indent&quot;&gt;During the process of this shot, I built everything (except the strawberries), textured, and lit everything&lt;a class=&quot;readMore&quot; href=&quot;http://www.cev3.dev/post/Ensure-Muscle-Health&quot;&gt; [...Read More]&lt;/a&gt;&lt;/p&gt;&lt;/p&gt;&lt;br/&gt;</description>
            <author>Trevor Lemon</author>
            <pubDate>Thu, 22 Jul 2010 01:49:37 +0800</pubDate>
        </item>
        <item>
            <title>Microsoft Mobile - Handheld Technology</title>
            <link>http://www.cev3.dev/post/Microsoft-Mobile-Handheld-Technology</link>
            <description>&lt;p class=&quot;indent&quot;&gt;For this project I had to duplicate the style of a previous animation that had already been completed. I was given most of the visual elements, but some had to be created. Besides that, the whole thing had to be blocked out and animated to match the VO (voice over) that was already recorded. The whole thing took about a couple days.&lt;/p&gt;&lt;br/&gt;</description>
            <author>Trevor Lemon</author>
            <pubDate>Mon, 14 Jun 2010 23:13:20 +0800</pubDate>
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        <item>
            <title>Ensure - Randomness</title>
            <link>http://www.cev3.dev/post/Ensure-Randomness</link>
            <description>&lt;p class=&quot;indent&quot;&gt;During my time at Bent, I was asked to worked on multiple images for Ensure. Some of the projects involved modeling, texturing, blocking, rendering, or a little rigging. I definitely learned a lot from working on these projects. So here are some random images of different things I created for Ensure.&lt;/p&gt;
&lt;p&gt;&lt;b&gt;[IMG]&lt;/b&gt;&lt;/p&gt;
&lt;p style=&quot;text-align: center;&quot;&gt;&amp;nbsp;&lt;/p&gt;
&lt;p style=&quot;text-align: center;&quot;&gt;It's harder than you may think to create a realistic looking piece of cheese.&lt;/p&gt;
&lt;p&gt;&lt;b&gt;[IMG]&lt;/b&gt;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;a class=&quot;readMore&quot; href=&quot;http://www.cev3.dev/post/Ensure-Randomness&quot;&gt; [...Read More]&lt;/a&gt;&lt;/p&gt;&lt;/p&gt;&lt;br/&gt;</description>
            <author>Trevor Lemon</author>
            <pubDate>Sat, 22 May 2010 01:16:22 +0800</pubDate>
        </item>
        <item>
            <title>HP - Inkology</title>
            <link>http://www.cev3.dev/post/HP-Inkology</link>
            <description>&lt;p class=&quot;indent&quot;&gt;This was a pretty fun project. There were a lot of things going on. A list of the things I had to accomplish was, title cards for different sections of the dvd, and accentuating the lecture with animations that are integrated into the video elements. It was a fairly challenging project due to the fact that there was a fair amount of motion tracking and roto, yet there were not tracking markers any&lt;a class=&quot;readMore&quot; href=&quot;http://www.cev3.dev/post/HP-Inkology&quot;&gt; [...Read More]&lt;/a&gt;&lt;/p&gt;&lt;/p&gt;&lt;br/&gt;</description>
            <author>Trevor Lemon</author>
            <pubDate>Fri, 07 May 2010 22:43:31 +0800</pubDate>
        </item>
        <item>
            <title>Charmin - 3D</title>
            <link>http://www.cev3.dev/post/Charmin-3D</link>
            <description>&lt;p class=&quot;indent&quot;&gt;This was one of those projects I have a love hate relationship with. We were tasked with converting some well known 2-d characters into 3-d. This is never easy, especially since there are so many cheats available to people creating a 2-d character. We were given some random references and basically had to figure out what was similar between all the different variations of the characters to come up&lt;a class=&quot;readMore&quot; href=&quot;http://www.cev3.dev/post/Charmin-3D&quot;&gt; [...Read More]&lt;/a&gt;&lt;/p&gt;&lt;/p&gt;&lt;br/&gt;</description>
            <author>Trevor Lemon</author>
            <pubDate>Wed, 21 Apr 2010 00:47:22 +0800</pubDate>
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        <item>
            <title>Nationwide - Spotter</title>
            <link>http://www.cev3.dev/post/Nationwide-Spotter</link>
            <description>&lt;p class=&quot;indent&quot;&gt;This was one of the first projects I worked on for Bent Image Lab. They had one simple character drawing showing the character from the front, and that was all. So it was my duty to model this character and interpret how he was supposed to look in 3d. The character was supposed to look like he was sculpted in some areas, but smooth in others. On an organic character that can be a bit difficult, bu&lt;a class=&quot;readMore&quot; href=&quot;http://www.cev3.dev/post/Nationwide-Spotter&quot;&gt; [...Read More]&lt;/a&gt;&lt;/p&gt;&lt;/p&gt;&lt;br/&gt;</description>
            <author>Trevor Lemon</author>
            <pubDate>Thu, 11 Mar 2010 00:43:28 +0800</pubDate>
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